|
Post by xaen on Feb 17, 2011 21:46:44 GMT 1
Wendy...is there any for sure religious belief system in Erumara? Or is it open for expansion?
Also, what races of beings (beyond the obvious) are not native to Erumara and which are native to Erumara?
And the current stature of magic? (meaning- is magic common place or forbidden or rare so it is feared)
And, are there any secret societies or guilds or creeds or cults that hold or don't hold power in Erumara?
And, who are the current ruling powers of the kingdoms of Erumara?
And finally, how many kingdoms are there currently and who are they?
|
|
|
Post by Culmir on Feb 18, 2011 12:33:44 GMT 1
Holy moly zack XD
Okay Ill try and answer your questions as far as I can
There's no set religious belief, there is a multitude of gods that people can choose to worship, any non native races can obviously bring their religious preference with them, there's no suppression of any form of it, though the blood thirsty ones (the ones that require animal/human sacrifice) are frowned upon but not prohibited.
Its easier to tell you the ones that are native to erumara than the ones not native should you decide to make any new ones Native to erumara are: humans, magae (magic folk) elves (dark and fair) dragons, vampires, dwarves ( though they live underground and haven't been spotted in years) and shapeshifters So anything not in those catagories are not native.
Magic is a rarity, it used to be abundant but over the years has diminished greatly, magae are considered of great value, it's not feared so long as it's controlled and the users don't abuse their powers over the common folk.
There's a whole lot of guilds, for each profession there is one where the students go to learn the new professions There's also assassins, thieves, mercenaries, pirates, travelling merchants, circus artists, cultist (black magic practitioners) and healing guilds. The one that's predominantly present is the healing guild and the travelling merchants for obvious reasons. Everyone needs a little healing sometimes and foreign goods are always a big issue.
The current ruling powers in Erumara are the king and queen, though they have been moved to safety from the threat that lingers above their heads, they left the care of their kingdom in Vyse's hands along with a dozen other advisers who are sitting quietly in the background as of late.
You can pretty much see the known kingdoms on the erumara map though there's still lots to explore, they know some but not the locations of them so feel free to toss some kingdoms names in there that aren't mapped yet.
The ones they do know that are not hostile towards Erumaras castle are: Fort Revenald, Winterfell, Winters eyrie, Marduurs port, Carvahall and Aloa Glen. These have all respectfully accepted the king and queen as their sovereign lord and lady thus falling under erumara jurisdiction. They are still being rules by their lords and ladies but the big decisions on anything have to be approved by the king and queen.
The hostile ones are: Rak verkat, rak chtoll, tréasmary and paravel manor. They remain under the reign of Lord Azoth who resides in tréasmary.
The remaining kingdoms are either not yet explored or neutral in their standings like the monasteries.
I hope this answers most of your questions, if not, let me know =)
|
|
|
Post by xaen on Feb 18, 2011 22:04:21 GMT 1
Thank you very much wendy =) I just wanted to know for when I elaborate on average daily life in Fort Revenald and for furture contributions to this growing world
|
|